hpr2969 :: Crewing a spaceship in Haskell
How to calculate amount of crew needed for a spaceship
Hosted by Tuula on Thursday, 2019-12-19 is flagged as Clean and is released under a CC-BY-SA license.
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Duration: 00:22:38
Haskell.
A series looking into the Haskell (programming language)
Intro
Every spaceship in game needs a crew to operate it. Smaller ships with fewer components require less crew than huge ones with lots of components.
Types
Unit stats lists amount of crew required to operate a spaceship and if they need sleeping quarters.
data UnitStats = UnitStats
{ unitStatsMinimumCrew :: ![CrewRequirement]
, unitStatsNominalCrew :: ![CrewRequirement]
, unitStatsCrewSpace :: !TotalCrewSpace
, unitStatsCrewSpaceRequired :: !CrewSpaceReq
} deriving (Show, Read, Eq)
Different positions a crew can have is an enumeration:
data CrewPosition =
Commander
| Navigator
| Signaler
| SensorOperator
| Gunner
| Doctor
| Nurse
| Driver
| Helmsman
| Artificer
| Crew
| Passenger
deriving (Show, Read, Eq, Enum, Bounded)
derivePersistField "CrewPosition"
Rank of a crew member isn’t a military rank, but rather their position in ship’s internal hierarchy:
data CrewRank =
SecondClass
| FirstClass
| Senior
| Chief
deriving (Show, Read, Eq, Enum, Bounded)
derivePersistField "CrewRank"
Amount of crew is newtype that helps me not to mix different types of numbers with each other.
newtype CrewAmount = CrewAmount { unCrewAmount :: Int }
deriving (Show, Read, Eq, Ord, Num)
Total crew space of a ship is divided to three different types: steerage, standard and luxury.
data TotalCrewSpace = TotalCrewSpace
{ totalCrewSpaceSteerage :: !(CrewSpace SteerageQuarters)
, totalCrewSpaceStandard :: !(CrewSpace StandardQuarters)
, totalCrewSpaceLuxury :: !(CrewSpace LuxuryQuarters)
} deriving (Show, Read, Eq)
Again, crew space is newtype so I don’t mix different types of numbers with each other.
data CrewSpace a =
CrewSpace { unCrewSpace :: CrewAmount }
deriving (Show, Read, Eq)
I could have modeled fact that vehicle might need crew space with Bool
, but having a descriptive name and type is more to my liking.
data CrewSpaceReq =
CrewSpaceRequired
| CrewSpaceOptional
deriving (Show, Read, Eq)
derivePersistField "CrewSpaceReq"
The fact that single person could manage multiple components is reflected by ComponentCrewReq
having Double
instead of Integer
-- | Crew requirements for a component
data ComponentCrewReq =
ComponentCrewReq CrewPosition Double
deriving (Show, Read, Eq)
In closing
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